StartWeaponConfig(NewWeaponType,"AnimatedTurret","Bullet","Kinetic_Large","Normal",5500,4500,0,0,0,0,1,1,1,6.5,0,0,1,1,40,25,0.1,"Normal",1,0,0) AddWeaponResult(NewWeaponType,"Hit","DamageHealth","Target",535,535,"") setPenetration(NewWeaponType,30,1,{ PlanetKillerArmour = 0, },{ SubSystemArmour = 0.3, }) setAccuracy(NewWeaponType,1,{ Fighter = 0.1, },{ Corvette = 0.05, },{ munition = 0.1, }) setAngles(NewWeaponType,0,-120,120,-2.5,60) setMiscValues(NewWeaponType,2.5,0.5) addAnimTurretSound(NewWeaponType,"Data:Sound/SFX/ETG/SPECIAL/SPECIAL_ABILITIES_TURRET_ON")